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![Jacob Ryan Wheeler | Level and World Designer](https://static.wixstatic.com/media/bb7b9a_3915d7d6b8c44c75aa4503b3525275c3~mv2.png/v1/fill/w_100,h_88,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/logo-nobg.png)
Level & WORLD Designer
"Manifesting memories through psychology, innovation, and real-world experience"
![Space](https://static.wixstatic.com/media/11062b_7801bb7544334085b7c94cb5a1e85c2e~mv2_d_4272_2856_s_4_2.jpg/v1/fill/w_980,h_655,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_7801bb7544334085b7c94cb5a1e85c2e~mv2_d_4272_2856_s_4_2.jpg)
Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Bullet-proofing Gameplay
Unreal Engine 5
Graduate Student Team Project (2022)
World Designer
Focus: Open-World Area Layout, Terrain, Combat Scripting, Technical Level Design
TEAM PROJECTS
![Space](https://static.wixstatic.com/media/11062b_7801bb7544334085b7c94cb5a1e85c2e~mv2_d_4272_2856_s_4_2.jpg/v1/fill/w_980,h_655,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_7801bb7544334085b7c94cb5a1e85c2e~mv2_d_4272_2856_s_4_2.jpg)
Unreal Engine 4
Graduate Student Team Project (2021)
Level Designer
Focus: Track Design, Terrain, Collision, Spline Research, Creative Problem-Solving
Unreal Engine 4
Graduate Student Team Project (2022)
Level Designer
Focus: Track Design, Technical Level Design, Collision, Splines
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