

Level Designer
"Manifesting memories through psychology, innovation, and real-world experience"
RESUME
Most Recent Projects

// Click here to download on Steam!
The Project: (2024-2025)
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This project was designed with a specific goal in mind for graduate-level research: to test affordance as a tried and true level design technique in a semi-linear level. Priority was given to this goal over other level design/gameplay goals.
The uploaded map represents the launch milestone of the research environment. I may occasionally return to add more aesthetics passes and bug fix patches at a later time for player benefit only, but will likely not adjust the combat or gameplay. For now though, the project is considered to be in its final, complete state.
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Technical Focus: Linear Quest Design, Open World Map Design, Combat Scripting, Skill-Progression
Role: Researcher, Level Designer, Quest Designer
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Genre: Survival Horror
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Editor: Dying Light Developer Tools
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Platform: PC
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Process: Map Diagram, Whitebox, Gameplay Iterations, Aesthetic Pass, Launch, Research


