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RESUME

Most Recent Projects

Most Recent Solo Project

Steam page for level with rankings and awards

// Click here to download on Steam!

The Project: (2024-2025)

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This project was designed with a specific goal in mind for graduate-level research: to test affordance as a tried and true level design technique in a semi-linear level. Priority was given to this goal over other level design/gameplay goals.

The uploaded map represents the launch milestone of the research environment. I may occasionally return to add more aesthetics passes and bug fix patches at a later time for player benefit only, but will likely not adjust the combat or gameplay. For now though, the project is considered to be in its final, complete state. 

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Technical Focus: Linear Quest Design, Open World Map Design, Combat Scripting, Skill-Progression

Role: Researcher, Level Designer, Quest Designer

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Genre: Survival Horror

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Editor: Dying Light Developer Tools

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Platform: PC

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Process: Map Diagram, Whitebox, Gameplay Iterations, Aesthetic Pass, Launch, Research 

Steam stats for level
Steam link to Another Day, Another Dollar level

Most Recent Team Project

Role: Level Designer

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Team: Hitscan Games

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Genre: co-op, sci-fi, twin-stick looter shooter action RPG

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Editor: Unreal Engine 4

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Platform: PC

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The Game: "Blow away everything in your path in this 4 player co-op, sci-fi, twin-stick looter shooter action RPG. Upgrade your character with powerful skills and find devastating weapons to fight hordes of enemies in the Nova Genesis solar system!"

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In Development: (2020 - TBA) This passion project is being made by a small team of people who hold full time jobs outside of game development. They meet once a week to hash out bugs and make updates to the game. Levels and features are built in the free time people have over the course a the week. 

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Process: Solar Purge began operating under waterfall methods; early access was launched on Steam in July 2020. I joined the team in June 2026 to assist in completing the project. My goals include bringing each level to a standard level of completion and polish under more of the spiral/agile methodology, enhancing game balance and player motivation using beat sheets, intensity graphs, and skill progression charts, and designing new gameplay spaces as necessary. ​

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Tools: Discord, Miro, Excel

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Technical Focus: Level Progression, Level Design for Player Styles, Level Design and Creation

Steam link to Another Day, Another Dollar level
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