

Level Designer
"Designing light-hearted experiences full of wonder and joy in worlds that feel alive"
RESUME
Most Recent Projects

// Click here to download on Steam!
The Project: (2024-2025)
This project was designed with a specific goal in mind for graduate-level research: to test affordance as a tried and true level design technique in a semi-linear level. Priority was given to this goal over other level design/gameplay goals.
The uploaded map represents the launch milestone of the research environment. I may occasionally return to add more aesthetics passes and bug fix patches at a later time for player benefit only, but will likely not adjust the combat or gameplay. For now though, the project is considered to be in its final, complete state.
Technical Focus: Linear Quest Design, Open World Map Design, Combat Scripting, Skill-Progression
Role: Researcher, Level Designer, Quest Designer
Genre: Survival Horror
Editor: Dying Light Developer Tools
Platform: PC
Process: Map Diagram, Whitebox, Gameplay Iterations, Aesthetic Pass, Launch, Research

