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RESUME

Most Recent Projects

Most Recent Projects

Steam page for level with rankings and awards

// Click here to download on Steam!

The Project: (2024-2025)

This project was designed with a specific goal in mind for graduate-level research: to test affordance as a tried and true level design technique in a semi-linear level. Priority was given to this goal over other level design/gameplay goals.

The uploaded map represents the launch milestone of the research environment. I may occasionally return to add more aesthetics passes and bug fix patches at a later time for player benefit only, but will likely not adjust the combat or gameplay. For now though, the project is considered to be in its final, complete state. 

Technical Focus: Linear Quest Design, Open World Map Design, Combat Scripting, Skill-Progression

Role: Researcher, Level Designer, Quest Designer

Genre: Survival Horror

Editor: Dying Light Developer Tools

Platform: PC

Process: Map Diagram, Whitebox, Gameplay Iterations, Aesthetic Pass, Launch, Research 

Steam stats for level
Steam link to Another Day, Another Dollar level
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