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I'm an experienced level designer with a background in shooters, adventure games, and kart racers; I'm interested in working on a wide variety of genres. I specialize in level/area layouts and gameplay scripting, have a strong eye for aesthetics, and have broader skills in quest design. I am currently open for opportunities; here is why I might be a good fit:

★ 4 shipped games and a ton of personal projects

★ Formal education in Digital Games Development (Guildhall @ SMU)

★ Willing to relocate and work on site; able to work remote under any time zone 

★ Solid employment history with leadership roles

Grim Repo (Dying Light; Dying Light Developer Tools)

Dying Light Developer Tools
Personal Project (2022)
Level Designer

Unreal Engine 4
Team Project - Lunarfall (2021)
Level Designer

Mollie and Mordecai (Unreal 4)
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FinalWebthrow.gif

Unreal Engine 4
Team Project (2022)
Level Designer

Creation Kit
Personal Project, 2022
Level Designer

Manny's Best Friend (Fallout 4; Creation Kit)
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