
Level Designer
"Designing light-hearted experiences full of wonder and joy in worlds that feel alive"

I'm a driven designer with 6 years of experience designing levels, quests, and feature prototypes for single-player linear and open-world adventures, kart racers, action RPGs, & multiplayer maps.​​​
​​★ S.P.E.C.I.A.L.
Layouts | Quests | Scripting | Feature Prototyping
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​​​​★ Engines & Editors:
Unreal Engine | Unity | Creation Kit | Chrome 6 | Source
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​★ Skills:
Technical writing | Teamwork | Communication | Agile​
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​​★ Values:
Rapid Prototyping | Player Focus | Always Playable | Hero Moments​​
★ Published:
★ 4 shipped games on Steam/Epic Games Store
★ 6 stand-alone levels on Steam in AAA map editors
★ 1 blind-accessible game-jam game on Itch
★ 13+ technical prototypes on YouTube
★ Medium blog articles on level design
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​★ Unicorn traits:
★ Academic background rooted in human behavior
★ Bonus XP: teaching, training, facilitation​​​
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Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership
Unreal Engine 4
Graduate Student Team Project (2022)
Level Designer
Focus: Track Design, Technical Level Design, Collision, Splines






