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I'm a driven designer with 6 years of experience designing levels, quests, and feature prototypes for single-player linear and open-world adventures, kart racers, action RPGs, & multiplayer maps.

S.P.E.C.I.A.L.

Layouts | Quests | Scripting Feature Prototyping

Engines & Editors: 

Unreal EngineUnity Creation KitChrome 6 | Source

Skills:

Technical writing | Teamwork Communication | Scrum

Values:

Rapid Prototyping | Player Focus | Always Playable | Hero Moments

Published:

4 shipped games on Steam/Epic Games Store
6 stand-alone levels on Steam in AAA map editors

1 blind-accessible game-jam game on Itch

13+ technical prototypes on YouTube

Medium blog articles on level design

Unicorn traits: 

Academic background rooted in human behavior

Bonus XP: teaching, training, facilitation

Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership

Mollie and Mordecai (Unreal 4)
Epic Games link to the Mysterious Misadventures of Mollie and Mordecai!
Hex Rally Racers (Unreal 4)

Unreal Engine 4
Graduate Student Team Project (2022)
Level Designer
Focus: Track Design, Technical Level Design, Collision, Splines 

Steam link to Hex Rally Racers
Space

Creation Kit, Fallout 4
Solo Project (2022)
Level & Quest Designer
Focus: Open-World Techniques, Emotional Engagement, NPC Follower

Manny's Best Friend (Fallout 4; Creation Kit)
Another Day, Another Dollar (Dying Light Dev Tools)

Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression

Steam link to Another Day, Another Dollar level
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