
Level Designer | Teacher
"Manifesting memories through psychology, innovation, and real-world experience"

I'm a driven level designer with a relentless work ethic and 4.5 years of experience designing single-player linear and open-world adventures, kart racers, action RPGs, & multiplayer maps. ​​​
​​★ S.P.E.C.I.A.L.
Layouts | Quest Design | UE Blueprint prototyping
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★ Published:
★ 4 shipped games on Steam/Epic Games Store
★ 6 stand-alone levels on Steam in AAA map editors
★ 1 blind-accessible game-jam game on Itch
★ 13+ technical prototypes on YouTube
★ Medium blog articles on level design​​​​
​​​​★ Engines:
Unreal Engine | Creation Kit | Chrome 6 | Source | Unity
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​★ Skills:
Technical writing | Teamwork | Communication | Agile
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​★ Unicorn traits:
★ Knowledge of educational psychology informs level design and player experience
★ Bonus XP: teaching, training, coaching, and management​​​
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Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression
Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership
