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I'm a driven level designer with a relentless work ethic and 4.5 years of experience designing single-player linear and open-world adventures, kart racers, action RPGs, & multiplayer maps. ​​​

​​★ S.P.E.C.I.A.L.

Layouts | Quest Design | UE Blueprint prototyping

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★ Published:

★ 4 shipped games on Steam/Epic Games Store
★ 6 stand-alone levels on Steam in AAA map editors

★ 1 blind-accessible game-jam game on Itch

★ 13+ technical prototypes on YouTube

★ Medium blog articles on level design​​​​

​​​​★ Engines: 

Unreal EngineCreation KitChrome 6 | Source Unity

 

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​★ Skills:

Technical writing | Teamwork Communication | Agile

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​★ Unicorn traits: 

★ Knowledge of educational psychology informs level design and player experience

★ Bonus XP: teaching, training, coaching, and management​​​

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Another Day, Another Dollar (Dying Light Dev Tools)

Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression

Steam link to Another Day, Another Dollar level

Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership

Mollie and Mordecai (Unreal 4)
Epic Games link to the Mysterious Misadventures of Mollie and Mordecai!
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Hex Rally Racers (Unreal 4)

Unreal Engine 4
Graduate Student Team Project (2022)
Level Designer
Focus: Track Design, Technical Level Design, Collision, Splines 

Steam link to Hex Rally Racers

Creation Kit, Fallout 4
Solo Project (2022)
Level/World Designer
Focus: Open-World Techniques, Emotional Engagement, NPC Follower

Manny's Best Friend (Fallout 4; Creation Kit)
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