I'm an experienced level & world designer with a background in shooters, adventure games, and kart racers. I specialize in level/area layouts, quest design, and gameplay scripting, and I have a strong eye for aesthetics. I am currently open for opportunities; here is why I might be a good fit:
★ 4 shipped games with great teams and a ton of solo projects, some published
★ A graduate education in games from the Guildhall @ Southern Methodist University
★ Versed in milestones, scrum, iteration, deadlines, prioritization, communication, and problem solving
★ Willing to relocate and work on site; able to work remote under any time zone
★ I've been working on teams for over a decade to include leadership roles and have solid employment experience
I'm interested in working on games that impact player emotions or change how people think for the better, games where the player is going on an adventure (either open world or linear), or multiplayer maps that strengthen social relationships through teamwork or laughter.