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I'm an experienced level designer with a background in shooters, adventure games, and kart racers; I'm interested in working on a wide variety of genres. I specialize in level/area layouts and gameplay scripting, have a strong eye for aesthetics, and have broader skills in quest design. I am currently open for opportunities; here is why I might be a good fit:
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★ 4 shipped games and a ton of personal projects
★ Formal education in Digital Games Development (Guildhall @ SMU)
★ Willing to relocate and work on site; able to work remote under any time zone
★ Solid employment history with leadership roles
Dying Light Developer Tools
Personal Project (2022)
Level Designer
Unreal Engine 4
Team Project - Lunarfall (2021)
Level Designer

Unreal Engine 4
Team Project (2022)
Level Designer
Creation Kit
Personal Project, 2022
Level Designer
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